I literally wrote the rulebook...
Writing the rulebook for a board game is a very different process to writing instructions for a video game, and it's a fascinating...
Working with the Fawcett Society
Following conversations with Jarek and Hope yesterday about opportunities for making a real difference, I decided to contact the Fawcett...
Victory!
I think I've cracked the victory condition for Glass Ceiling. My original plan was for each player to have a set of specific individual...
Characters
With the recent reports of harassment and misogyny in Hollywood and other high-profile professional settings, I felt that it was...
Little details of mechanics
After a long discussion with Jarek yesterday about the structure and mechanics of Glass Ceiling, I have so many new ideas and options...
Scenarios
There are three drivers of player choice in Glass Ceiling: - Handicaps - Objectives - Scenarios They link together fairly intricately so...
Designing the framework
I've designed quests and campaigns for board games like HeroQuest in the past, but defining the essential mechanics and game flow for a...
New directions
After some time out due to personal circumstances, I'm back working on Glass Ceiling. I've had lots of ideas in the meantime so keen to...
Lesson well and truly learnt
Well, I won't make that mistake again. Because of various personal circumstances, I'm living in two places at the moment, and so I am...
Judging women for everything they do
As my first step in designing Glass Ceiling, I decided to investigate the kinds of judgements that women experience throughout their...