Scenarios
There are three drivers of player choice in Glass Ceiling: - Handicaps - Objectives - Scenarios They link together fairly intricately so...
Designing the framework
I've designed quests and campaigns for board games like HeroQuest in the past, but defining the essential mechanics and game flow for a...
New directions
After some time out due to personal circumstances, I'm back working on Glass Ceiling. I've had lots of ideas in the meantime so keen to...