Victory!
I think I've cracked the victory condition for Glass Ceiling.
My original plan was for each player to have a set of specific individual objectives for the duration of the game. However, reflecting about what life is really like made me realise that this isn't how it should work - women (and men for that matter) often have a 'plan' for their lives but it rarely works out like that, and happiness can come from unexpected places.
Instead I decided to have a broad range of available Achievements, from getting good grades at school to achieving fame or a good career to having a successful relationship. That way, choices and opportunities are (almost) always rewarded, by the accumulation of Happiness Points (HPs).
The exceptions are a small number of negative Achievement cards - Trauma, Broken heart, Frenemy, Unwanted child - which deduct Happiness Points from the player's total.
All Achievements, positive and negative, are obtained by completing Scenarios.
Of course, putting numbers against this - either numbers of turns before the game ends, or numbers of Happiness Points required to win - will need playtesting, which is imminent!